Skip to content

WARNING: This documentation is very early and incomplete. It may contain inaccurate or missing content. Do not rely on this information yet. For official information, please refer to the classified channels or contact your commanding officer.

Fleet Composition

Design Principles

The fleet composition must adhere to the following design principles:

  • Self-Sufficiency: We are disconnected from UEE supply lines, so we need to be able to maintain and repair our ships independently.
  • Versatility: Our fleet must be capable of handling a wide range of missions, from combat to exploration to trade.
  • Quality over Quantity: We will prioritize maintaining a smaller fleet of high-quality, well-maintained ships over a larger fleet of lower-quality vessels.

Standard Issue Ships

Though we may have access to a variety of ships, the following are the standard issue ships that we will maintain in our fleet:

Space Superiority Fighter

A fast and agile fighter designed for space combat, capable of engaging enemy ships and screening for larger vessels.

  • Primary Ship: Scorpius
  • Vanduul Variant: Glaive (replica) — For missions where we need to blend in with Vanduul forces or operate in Vanduul-controlled space.

Anti-Capital Fighter

A heavily armed fighter designed to take on larger capital ships, equipped with powerful weapons such as torpedoes able to penetrate heavy armor.

Ground Bomber

A ship designed to deliver powerful ordnance against ground targets.

  • Primary Ship: A1 Spirit
  • Scorched-Earth Variant: A2 Hercules Starlifter — For missions where we need to deny the enemy access to resources or territory, capable of delivering powerful area-of-effect weapons to destroy infrastructure and resources.

Dropship

A ship designed to transport troops and equipment to and from the battlefield whilst providing close air support and protection, capable of deploying forces directly into combat zones without the need for an escort or support.

Boarding Ship

A ship designed to transport boarding parties and equipment for boarding operations, able to quickly and efficiently deploy forces onto enemy vessels or structures.

Ship of the Line

A heavily armed and armored capital ship designed to serve as the backbone of our fleet, capable of engaging enemy capital ships and providing support for smaller vessels.

Command Ship

A ship designed to serve as the command center for our fleet, equipped with advanced communication and sensor systems to coordinate fleet operations and provide situational awareness as well as dedicated medical facilities to support our personnel during extended missions.

  • Primary Ship: Idris-K
  • Patrol Variant: Polaris — A lighter and more agile variant designed for reconnaissance and patrol missions, capable of operating independently or as part of a larger fleet.

Carrier

A ship designed to serve as a mobile staging point for our fleet, capable of launching and recovering smaller vessels and providing support for extended missions.

Interdictor

A ship designed to disrupt enemy communications and sensor systems, capable of jamming or hacking enemy vessels to gain an advantage in combat or reconnaissance.

Ambulance

A ship designed to provide medical support and evacuation for our personnel, equipped with advanced medical facilities and capable of transporting injured personnel to safety.

  • Primary Ship: Terrapin Medic
  • Rescue Variant: Cutlass Red — For search and rescue operations, capable of quickly reaching and extracting personnel from dangerous situations.
  • Field Hospital Variant: Apollo Medivac — For advanced medical care during extended missions, equipped with state-of-the-art medical facilities and staffed by highly trained medical personnel.

Minelayer

A ship designed to deploy mines and other area-denial weapons, capable of creating defensive perimeters or disrupting enemy movements.

Snub Fighter

A small and agile fighter designed for hit-and-run tactics, capable of quickly engaging and disengaging from enemy forces.

  • Primary Ship: Fury
  • Snub Bomber Variant: Fury MX — Designed to deliver overwhelming missile firepower against enemy targets, capable of quickly engaging and disengaging from combat while delivering devastating strikes.

Anti-Swarm Ship

A ship designed to engage and destroy smaller aerospace threats such as enemy fighters and ordnance, equipped with multiple rapid-fire weapons and advanced targeting systems to effectively counter many targets in parallel as well as providing overwhelming suppression against ground targets.

This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. All game content and materials are copyright Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries®, and Cloud Imperium® are registered trademarks of Cloud Imperium Rights LLC. All rights reserved.